Each project is a new expedition, a chance to explore unfamiliar ground with the right crew and the right tools.
Portland Winter Light Festival - Otter’s Attention
Gaze-Driven Interactive Ecosystem
This immersive installation invited visitors into a kelp forest under stress. Using gaze tracking and real-time animation,
the piece revealed the role of sea otters as a keystone species - visitors’ attention directed otters toward sea urchins,
triggering their removal and restoring ecological balance.
In under two months, I handled all 3D modeling, animation, and visual design, while Jeff Kranski and Josh Faust developed a custom computer
vision pipeline using PyTorch, OpenCV, and Unity. The system interpreted eye direction in real time, transforming collective
gaze into an act of environmental restoration.
This was a fully reactive experience - built to respond, adapt, and grow, just like the ecosystem it modeled.
Photon Marine
Immersive Storytelling for Vision Pro
With Hungry Mantis, I led the development of immersive product stories for Apple Vision Pro. These included interactive
AR product displays and immersive videos that captured the innovation behind next-generation electric marine systems.
University of Oregon – Knight Campus
AR and 360º Immersive Tour
This project blended augmented reality with 360º filmmaking to tell the story of the Knight Campus in Eugene, Oregon.
Filmed on location, it combined live 360º video, hundreds of still frames, and an interactive AR campus map to guide
viewers through the space.
I put together a sharp crew: filmmaker and audio designer Grant Lemons, developer Anastasia Devana, art director
Liem Nguyen, AR producer Estella Tse, and sound designer Anna Bertmark. Together, we built a layered, location-aware
experience that merged story and space.
Magic Leap
R&D in Spatial Computing
Along with several people I still bring in for projects, I worked inside the early Magic Leap ecosystem as the Technical Art Director for Games and Applications, prototyping augmented reality systems, developing volumetric
video pipelines, and experimenting with through-device
photography capture. This was frontier work, exploring how spatial stories could be told through light, depth, and motion.
Monterey Bay Aquarium
Interactive Exhibits in a Living Environment
Over several years, together with Paul Reynolds, I designed and built a series of seven unique responsive installations that react to visitor movement and behavior.
These exhibits merged sensors, real-time graphics, and narrative design to bring marine science to life.
Uncorked Studios
360° Helicopter VR Over Mexico City
Working with filmmaker Grant Lemons, I shot and created a cinematic VR experience filmed from a helicopter above Mexico City.
The project combined practical cinematography with immersive audio and narrative pacing.
BrandLive – Telly Club
3D Animated Breakout Rooms for Virtual Meetings
This project brought together a full creative crew - Myself, Paul Wolff, Liem Nguyen, Anna Bertmark, and Chris Miller -
to produce real-time 3D environments for remote breakout sessions. Animated, stylized, and deeply human, Telly Club reimagined
what virtual meetings could feel like.